loudness()

The function reports how loud the noise that a microphone receives, on a scale of 0 to 100.

mousey()

The function reports the mouse pointer's current y position on the stage.

mousex()

The function reports the mouse pointer's current X position on the stage.

iskeypressed()

The function checks if the specified key is pressed. If the key is being pressed, the block returns "true"; if it is not, it returns "false".

answer()

The function returns the most recent text imputed with the input() function. When nothing has been inputted yet, the value will hold nothing.

input()

The function will make an input box (with the specified text above it) show at the bottom of the screen. Users can input text into it and submit it, a…

distance()

The function reports the Euclidean distance, in pixels, between it and the mouse-pointer or a specified sprite's costume center.

istouching()

The function checks if its sprite is touching the mouse-pointer, edge, or another sprite. If the sprite is touching the selected object, the block re…

setvolume()

The function holds a sprite's or the Stage's volume. This block can be displayed as a Stage monitor.

setvolumeto()

The function sets its sprite's volume to the specified amount. It only affects the sprite (or the Stage) that the block is in.

Get in Touch!